Star Wars Knights of the Old Republic II: The Sith Lords (Xbox)
Star Wars: Knights of the Old Republic is a classic and considered by many to be one of the greatest RPGs of all time and even though I have only completed one playthrough of the game I completely understand why. The story and characters are brilliant and I recommend giving the game a chance if you've never played it. The sequel however comes up very little and my research into it suggests that a rushed development left the game feeling unchanged. There are those though who seem to revere the sequel quite highly, focusing on the more morally grey tone and improvements to combat. Knowing little about the sequel then I decided to purchase a copy from Ebay and give the game a shot. Full disclosure, I’m playing KOTOR II on my Xbox One using an OG Xbox copy for convenience sake. I know it's the inferior version and is frankly unfinished but I wanted to have the experience be as compatible as possible to how I played the first game which I also played on Xbox.
Kreia is one of if not the greatest character Obsidian have ever created. She is not only a superb contrast to Bastilla from the first game but a wonderful contrast to any companion I have encountered in an RPG. Her apathy to the light and dark side ensures she doesn’t become one note and conversations with her about the Republic, Sith or the Force were my highlights throughout KOTOR II. Kreia exists as the perfect example of how to write a character that is morally grey and seamlessly integrate them into the story. Some of her scenes also take place away from the main character but in front of the eyes of the player, adding even more intrigue and mystery to what is one of the best, most thought provoking companions I’ve experienced in the medium. While Kreia is the clear standout, that by no means suggests that the rest of the crew can’t hold up their end of the bargain. Atton is another standout, offering a prickly exterior which shrouds a tortured backstory. Visas literally has a tortured past and her dedication towards the Exile made her one of my favourites. The Handmaiden and Mira have wonderful resolutions that make the Exile feel more connected to them and the only weak companions to me were Bao-Dur and GO-TO. The former because he shows undying loyalty towards the Exile, and the latter because he feels so disconnected from the rest of the crew. Some characters also make a return which I wouldn’t want to spoil as it came as quite a big surprise to me.
Last but certainly not least we have to talk about the game’s unfinished and broken state. KOTOR II was made by Obsidian in just over a year meaning it is full to the brim with jank. Quests will break making them unfinishable, characters will bug out hiding dialogue options and the game refuses to autosave even when I’m sure I have the option turned on. Nar Shaddaa crashed consistently, making me rush the last part of the planet just to make sure I'd get through it. A quest on Nar Shaddaa also bugged out, preventing me from progressing the main quest and meaning I had to reload an old save. It is also clear that content is just straight up missing from the game. Now I know this content is available on PC but that does not escape the fact that the Xbox version is incomplete so keep that in mind. It’s a shame too because if Obsidian had taken longer to complete the game and put out the product they wanted, it could have been revered as highly as the original.
Conclusion
In concluding this review, I’m reminded of two other Obsidian products, Alpha Protocol and Fallout: New Vegas. Alpha Protocol was an ambitious, well written cult classic that was a broken mess, and New Vegas was also a well written classic that’s insanely buggy. Those two games standout because their characters, dialogue and quests were so entertaining and KOTOR II fits right in with them. There is so much to like from the genuinely compelling issues thrown at the player, to the wonderful companions. Kreia Atton, Visas, Mandalore, Handmaiden and even Bao-Dur have varied and contrasting reasons for following you and while the first act is poorly paced, the finale is brilliant. In debating whether I prefer KOTOR 1 or 2 it's really a tossup for me. The first game has an easier to follow narrative but the sequel asks the player more questions and completely recontextualises the role the force plays in the galaxy. In the end though it doesn’t really matter which one I prefer. KOTOR 2 is definitely not better than the first game as it’s partially completed condition, variety of bugs and samey feeling gameplay cripple it too much. It is however an immensely clever effort from Obsidian to create a narrative that doesn’t just revolve around the player. One that unfolds away from them and reacts not just to them, but to the other elements inplay. And one that offers a character in Kreia most RPGs wish they had.
Rating: A Kreiative Masterpiece
8/10
Comments
Post a Comment